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- Path: swidir.switch.ch!nedcu0!phpastorisa
- From: Postmaster@unine.ch (Hernan Pastoriza)
- Newsgroups: comp.lang.c
- Subject: Re: Wolfenstein 3D Source
- Message-ID: <1996Mar14.110359.4796@nedcu0>
- Date: 14 Mar 96 11:03:59 MET
- References: <4i1s19$2fj@infoserv.rug.ac.be>
- Reply-To: Hernan.Pastoriza@iph.unine.ch
- Organization: Universite de Neuchatel
-
- In article <4i1s19$2fj@infoserv.rug.ac.be>, hvanes@eduserv.rug.ac.be (Hans Van Es) writes:
- > I have a problem with the source code from Wolfenstein 3D from ID/Apogee
- >
- > I compiled it in Borland C++ 3.1 That went OK. When I run the compiled version
- > it quits in C0.ASM, saying 'Abnormal program termination'. It stopped on a
- > line saying ';data segment cannot be > 64k' Ok (I know that)
- >
- > If someone can help me getting this source running, please mail me.
- > If someone has troubles himself with this source, he can mail me too.
- > I am however not an expert in C++.
- >
- > please mail to: Hans.VanEs@rug.ac.be
- > eternal gratitude
- >
- I suggest you to try different memory models. If I don't remember wrong from my
- old days with BC the huge model uses always far pointers.
-
- Hernan
-
-